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Why Steam Reviews Aren't Enough for Real Decisions

Justin French·CEO, GameDataCore·20 February 2026

Every team looks at Steam reviews. The problem isn't access — it's that raw sentiment and aggregate scores don't tell you what to do next. They're lagging indicators, often noisy, and they rarely map to the specific decisions your team is trying to make: feature prioritisation, positioning, pricing, or whether to double down or pivot.

From sentiment to structure

GameDataCore turns global Steam feedback into structured signals: recurring themes, tension between segments, and movement over time. That structure is what makes feedback decision-grade — you can see which concerns are rising, which segments disagree, and where your narrative is landing versus where it's falling flat.

Most game decisions can't be undone. We help teams make them with evidence, not hope.

In the CoreFeedback pilot we're running in Q1 2026, teams get access to this system for 30 days — free, with limited credits — so they can experience the difference between "we have a 7.2" and "we know exactly which decisions are supported by player evidence."

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