Active games + live decisions
One or more active games and at least one real upcoming decision or prioritisation question you want to run through the loop.
Pilot 2 / Beta
Who it's for
Regular updates, DLC, balance changes, or roadmap tradeoffs — with decision pressure now.
Questions you might ask
Decisions the loop supports
What Pilot 2 helps you do
In short: faster Time to Decision (TTD) and Time to Alignment (TTA), both backed by evidence.
Scope
Principle: narrow wedge, fast time-to-value, evidence-first. We surface weighted player evidence and recommended actions — the producer decides; our job is to make that decision defensible.
Pricing
£250per seat · 3 months
Discounted paid beta (usual list: £250/month per seat)
£100per seat · month
Same beta access, pay monthly
Cohort
One or more active games and at least one real upcoming decision or prioritisation question you want to run through the loop.
People who influence product and community decisions — not a solo side quest. Seat adoption inside the team is part of what we're validating.
Short, honest notes during the beta. Join Discord after you apply for cohort support and conversation.
One outcome review so we capture what worked, package recommendations, and agree next steps together.
Pilot 2 / Beta
Pilot 2 is a focused paid beta for live-service and Early Access studios. You get guided onboarding, Steam Reviews as baseline evidence, Game Hub decision flow, evidence packs for alignment, and post-decision measurement — discounted seat + credits pricing while we run a small, high-signal cohort.
Product leads at live-service or Early Access game studios (and publisher portfolio teams) within the next 30–60 days of a high-stakes roadmap or balance decision — drowning in fragmented player feedback and needing decision-ready evidence to align stakeholders quickly.
£250 for a 3-month block per seat, or £100/month per seat rolling. Each seat includes 3,000 automation credits per month. Teams signing up 4+ Pro seats receive a 10,000-credit one-time workspace bonus (May–end July 2026). Additional credits are purchasable in-app.
One or more active Steam titles, a real near-term decision to work on, 2–4 team members who influence product/community calls, willingness to share feedback during the beta, and one end-of-pilot debrief.
We review outcomes together — TTD/TTA improvement, decision confidence, and whether the loop is repeatable for your team. You can continue on standard plans, expand seats, or purchase additional credits. Decisions and evidence you recorded during the beta stay exportable.
Join the waitlist for the Pilot 2 paid beta cohort.